Learn AI Design with Phoebe

Two tracks into design where taste still decides

Generation got cheap, so judgement got expensive. A generator will hand you forty screens in a minute and not one opinion about which is right - and the average of everything on the internet is, by construction, not a point of view. A leader track gives design and brand heads the tool map, the IP and provenance reality, the craft-and-careers question, and a rollout that raises quality instead of just throughput. A designer track takes working designers through one real feature - the shared summary in Cadence, an AI meeting-notes app - from constraint brief to a spec'd, system-conformant, handed-off screen set. A live critique lab runs on the key pages: it renders a real screen, measures it for real (WCAG contrast ratios, computed spacing, hue families), and climbs 17 β†’ 100 as you turn on the five craft levers - then loses 19 points the moment you reach for the sixth.

2tracks
16sessions
5craft checks, measured
45min per session

The leader track 🀝 · for design, brand & creative leads · 6 x 45 min · decisions, not demos

Judgement mode: what actually changed in design work, how to judge output like a director, which tools earn a seat and which are theatre, the IP and provenance exposure your legal team will eventually ask about, what AI does to craft and careers, and a rollout that is measured on quality rather than volume.

The designer track 🎨 · for product, brand & design-adjacent builders · 10 x 45 min · no coding needed

One running feature, taken further every session: Cadence's shared summary. The critique lab climbs 17 β†’ 32 β†’ 46 β†’ 66 β†’ 86 β†’ 100 as the craft levers come on, and b10 does not ship until the capstone screens score 100 with an idea in them. Every session leaves you an artifact - a brief, a moodboard, a screen, a token set, a spec.

πŸ”„ Designer 1 Β· easy

The designer's AI loop

Brief, generate, critique, direct, ship - and the five-check lab you will spend ten sessions climbing, starting at a brutal 17 out of 100.

β–Ά Designers start here
🎯 Designer 2 · easy

Art-direction prompting

The brief that produces usable work: constraints instead of adjectives, references that carry weight, and the iteration loop that fixes the brief rather than the pixels.

The core skill
🧭 Designer 3 · medium

Research and moodboards

Concept exploration at speed without converging on the average - divergent prompting, reference discipline, and a moodboard that states a position.

Exploration
πŸ“± Designer 4 Β· medium

UI drafting: flow to screens

From a flow to Cadence's shared-summary screens with prompt-to-UI tools - and the states generated work always forgets.

Cadence v1 ships
πŸ”¬ Designer 5 Β· the heart

The critique lab

The signature session: the five-check script, the WCAG criteria to cite by number, the AI-as-reviewer prompt, and the 19-point cost of "can we add a colour".

β–Ά Score it live
🧩 Designer 6 · hands-on

Design systems and tokens

Turn the five checks into tokens and components a machine can enforce - so consistency stops depending on whether you were paying attention.

Consistency, not vibes
πŸ–ΌοΈ Designer 7 Β· hands-on

Illustration and imagery

Generated assets that look like your brand rather than like a generator - style references, consistency techniques, and the licensing you must check.

Assets that fit
✍️ Designer 8 · hands-on

Content design and microcopy

Words are interface: labels, empty states, errors, and the AI-disclosure copy that builds trust instead of hedging - paired with the visuals, not bolted on.

Words as design
🀝 Designer 9 · hardest

Handoff to code

Specs an engineer can build from, AI-assisted front-end drafts, and the review that catches the gap between the design and what shipped.

Design to build
πŸ† Designer 10 Β· hardest

Capstone: the Cadence feature

Assemble everything - brief, exploration, screens, tokens, imagery, copy, spec - and do not ship until the score is 100 and you can name the idea in one sentence.

Ship it at 100
easy - everyone medium hands-on / deciding hardest

Choose your path πŸ—ΊοΈ

Two doors into the same conviction: the tool raises your floor, and only direction and a standard raise your ceiling.

🀝 Leader (decide & govern) a1β†’ a2β†’ a3β†’ a4β†’ a5β†’ a6
🎨 Designer (ship the feature) b1β†’ b2β†’ b3β†’ b4β†’ b5β†’ b6β†’ b7β†’ b8β†’ b9β†’ b10
⚑ Non-designer who must ship visuals b1β†’ b2β†’ b5β†’ b7β†’ b8
πŸš€ Full journey (lead AND design) a1-a6β†’ b1-b10

The knowledge map 🧠

Both tracks at a glance - hover a session to spotlight its concepts, click any node to jump in.